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Indigo Design Awards 2021

two gold, five silver, three bronze

The only classroom you need.

The pandemic has changed the playing field for elementary education leaving parents, teachers, and students without a plan. GamePlan is an online learning environment that places the entire classroom experience in one place and streamlines communication through contextual messaging between parents, teachers, and students. It engages students through gamified lessons and collaborative learning which encourages social interaction and fun.

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GamePlan

Context

Information Architecture

IACT 370

Fall 2020

Timeline

10 Weeks

SEP 2020 - NOV 2020

Team

Jasmine Attanasio

Leo Caballero

Kelly Pobgee

Max Poliseno

Maik Reiffenstahl

My Roles

Ideation Lead

Concepting

Research

Game Design

Writer

UX Problem

Current online classrooms lack a focus on education all-in-one place, and as a result, are arduous to use and lead to a confusing experience.

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Due to the pandemic, parents have unexpectedly had to take on the role of a teacher for their students at home and struggle to balance this new role with their busy lifestyle.

The Solution

Gameplan is an online learning experience that places the entire classroom experience in one place and streamlines communication through contextual messaging between parents, teachers, and students.

​

It engages students through gamified lessons and collaborative learning which encourages social interaction and fun.

Visio Video
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Gamified Learning Experience

The student game world offers fun lessons and collaborative educational games for students. They are rewarded for their work on assignments with visual customization options to show their progression. 

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Universal Platform

A universal online classroom creates a smooth and easy learning platform for teachers, students, and parents alike. 

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Contextual Messaging

Contextual messaging offers a direct way for all parties to communicate during lessons and throughout assignments. 

Features

Value

1.1 billion children are out of school due to COVID-19 closures

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27 million children grades PreK-5th will be missing out on essential educational, social, and developmental benefits

Research

Our team conducted a plethora of secondary and primary research using online searches, scholarly journals, surveys, and interviews. We gathered interview data from teachers, parents, and students alike in order to form important insights that would guide the rest of our design process. 

Target Users

Primary Demographic

PreK - 5th grade teachers and students

Secondary Demographic

PreK - 5th grade parents

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Teacher

- Grade

- Take attendance

- Communicate

- Instruct

Parent

- Track student progress

- See lessons

- Motivate students

- Assist with technology and lessons

Roles of Teachers, Parents, and Students

Student

- Learn concepts

- Communicate

3

Expert Interviews

11

Demographic
Interviews

14

Interviews

Research Insights

- Parents don't want to replace teachers

- Parents want to better understand what their kids are doing

- Kids need correct tools to support self-sufficiency

- Efficiency for teacher = efficiency for parent and student

- Parents & teachers use multiple platforms to communicate

Personas

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Miss Katie, 32

Teacher

Goals

- Better communicate

 

- Give each student more individual attention

 

- Make her online classroom more engaging

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Jodi, Parker, 34

Parent

Goals

- Balance work and her child's education

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- Streamline communication with teacher

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- Decrease screen time

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Faith Parker, 9

Student

Goals

- Have fun learning

 

- Make more friends

 

- Learn new subjects

"

Parents must be able to bridge between what the teacher wants and what the student is doing.

"

Design Criteria

From our research, we were able to define our users' pain points and needs and how we would design our experience to create a unified, and fun classroom

How might we?

... improve upon the social development and structure of the in-person education experience through online learning? 

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... create a system to balance the busy lifestyle of parents and the educational needs of their children? 

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... better facilitate more connection between parents and teachers?

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... maintain a flexible and open educational environment that is easily adaptable? 

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... create a single, streamlined communication platform?

Design Process

Much of the design process on this project placed emphasis on the information architecture of GamePlan, as such our team focused on the structure, navigation, and design of the desktop application. we constructed prototype blueprints, task flows, and wireframes before doing several rounds of user testing to refine GamePlan into its final layout and design.

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As ideation lead, I helped to create of many of the features and utilities of GamPlan, and I lead the ideation and design of the learning games and game world.

To view the entire design process check out the full process book!

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Teacher Preliminary Blueprint

Teacher Final 
Blueprint

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Final Product

GamePlan

Teacher Interfaces

Grade

Track grades for individual students

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Adjust marks to percentages, letters, completion, and more

Grade student work right in platform

View class performance on a single assignment

Take Attendance

View student attendance by week or month

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Instruct

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Create an agenda accessible by parents and students

Create assignments that students can complete together

Toggle between several classrooms

Incorporate Zoom links into schedule

Communicate

Easily message from within the platform

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Parent Interfaces

View Lessons

Toggle between each student's profile

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View assignment names and details

Access teacher comments on graded work

Access summary sheets of lesson

Track Student Progress

View progress

by subject

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Share progress reports with spouses, teachers, etc.

Communicate

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Students can summon parents to view their screen when questions arise

Communicate with teacher or student while viewing problem at hand

Student Interfaces

Get help with the click of a button

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Within the game world, students can complete activities to learn concepts for the day.

Enter doors in the Level Room to complete daily tasks. This may include watching videos, completing graded assignments, playing review games, and more.

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Students earn XP and coins in games to customize their hut and show off progress to classmates.

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After completing all assignments, students can access educational games in the Portal Room to continue practicing concepts while earning XP and coins for character and hut customizations.

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Game reviews allow students to work collaboratively. Gamification improves communication skills and overall understanding.

Access the daily schedule created by teacher

Visually track lesson progress

Customize outfits

Earn XP and coins for more upgrades

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